Things come to a head in Priority: The Citadel II, where Udina helps Cerberus launch a coup against the Citadel Council and is escorted out by Kaidan. You'll want to visit him again for reasons that will become clear below. If you weren't Loyal and Romanced Jacob, Garrus or Thane, you'll have the option to choose Kaidan over them.Īfter completing a second Mission, Kaidan will send you another message letting you know he's accepted the Spectre position, and is up and about. If you were Loyal to him and didn't Romance anybody in Mass Effect 2, you'll be able to reaffirm that you still love him, or be more reluctant. While you can get him TM88 - Peruvian Whiskey from Sirta Supplies in the hospital, it's ultimately your conversations when he wakes up that matter.Īfter completing another Mission, he'll drop you an email to let you know you can visit him at Huerta. You'll want to answer "It was a temporary alliance" and "You know me better than that" for the first scene, while for the second scene you'll want to pick "How can you say that?" and "I never left".Īt the end of Priority: Mars, he'll be gravely injured, and spend the next while at Huerta Memorial Hospital on the Citadel. The story will need to choose a canon ending of Mass Effect 3 to continue from - making it the Destroy ending could allow BioWare to use some of these original ideas from Karpyshyn.First, during Priority: Mars, Kaidan will have two scenes where he asks about your alliance with Cerberus. Currently, BioWare is developing a true sequel to the original trilogy, as opposed to the oft-overlooked Mass Effect: Andromeda. The complete destruction of the Mass Relays would create a drastically different status quo for the Mass Effect universe for subsequent games in the series. While this isn’t as drastic as destroying the entire Relay Network, Arrival clearly took some inspiration from the original ending idea Karpyshyn was working on. To delay the Reapers Shepard resorts to smashing an asteroid into a Mass Relay, destroying it and catching the Reapers in deep space. The story follows Shepard on a mission to prevent an imminent invasion of Reapers with the help of a deep cover agent. The Arrival DLC acted as a prologue to the events of Mass Effect 3. However, as one Reddit commenter points out, the idea of luring Reapers through the Mass Relay and detonating the network on purpose bears a lot of resemblance to Mass Effect 2’s Arrival DLC.Ī new entry in the series is in the works and looks to pick up the story of the original trilogy. The Destroy ending of Mass Effect 3 also destroys the Mass Relays, much like this original idea from Karpyshyn. However, the idea of the Mass Effect relays being destroyed did make its way into the series. The journey from this idea to the endings players saw in the final game seems unclear. like what we would do in the next series of games.” But we still had to figure out a lot of the details, and there were some issues with that option. but also destroying/damaging the relays and isolating every galactic community from the others. This was the initial idea the team had: “It involved luring the Reapers through the Mass Relays then detonating the entire network to wipe them out. When asked how he would have ended the Mass Effect series, Karpyshyn shared that he was part of early planning for the end of the series. A fourth ending was added in the Extended Cut DLC that allowed players to refuse any of these options and let the Reapers wipe out organic life, restarting the cycle of evolution that has occurred numerous times in the galaxy. In Synthesis (Green) Shepard merges all organic and synthetic life in the galaxy, making the reapers' mission irrelevant. Control (Blue) has Shepard merge with the reapers, now controlling them Shepard uses them to rebuild the galaxy. Destroy (Red) sees Shepard destroying all the reapers, as well as all synthetic life in the galaxy. When Mass Effect 3 was released in 2012 players were met with three different endings. The original endings didn’t offer much choice for players.
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